One of the most important relates to the game’s structure and how players progress through each floor. Nintendo producer Kensuke Tanabe worked with Next Level Games on the project and said adding a new floor or hotel as single-player DLC would throw this flow off:

There’s the more practical consideration of time as well. Yoshihito Ikebata, another of the game’s producers, said developing a new hotel would have taken far too long. On top of that, Ikebata said the team was pleased with how fun it was having eight people playing multiplayer on the same system.

It was something the dev team wanted to pursue further, but it didn’t have time to fully incorporate alongside the ScreamPark for launch thanks to scheduling restraints. Hence why we’re getting it now. 

Luigi’s Mansion 3’s Creative Director Bryce Holliday says any desire for single-player DLC faded after the team pitched its multiplayer ideas to Nintendo anyway — and that was fine with Next Level.

“At NLG, we love making multiplayer games,” Holliday said, “so this DLC is full of those experiences we wanted to share.”

While Nintendo’s other big first-party titles like Fire Emblem: Three Houses and Pokemon Sword and Shield are getting single-player expansions, we’re still plenty happy with what the base game has to offer.

Stay tuned to GameSkinny for more Luigi’s Mansion 3 news as it rises from the grave.

Luigi s Mansion 3 Single Player DLC Hasn t Got a Ghost of a Chance  Devs Say   Luigi s Mansion 3 - 82